![]() ![]() I have tested with Sildurs Vibrant Shaders v1.22 High set to the lowest settings possible, God Rays off, Motion Blur off, Waving Objects off, Bloom off, Reflections off, etc. I have tried various other shaders (SEUS, KUDA, BSL) and got the same Cubic-Like rendering consistently every time. (See Fig 1)īUT, with the shaders enabled, I got a strange cubic-like (Cubic-like) rendering instead. ![]() On a very beefy gaming computer, using ODS rendering, set to 180* gave me a normal Stereoscopic Equirectangular (Normal) render. So, followed the video guide Crushed Pixel made on making VR renders. Currently working on a 180VR project that will ultimately go up on youtube and I'm currently having issues with the rendering process. ![]()
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